VIDEO GAME USE AND COGNITIVE FUNCTION AS INDICATORS OF QUALITY OF LIFE: A CLUSTER ANALYSIS
Received 2022-05-25; Accepted 2022-10-01; Published 2022-12-31
Research has established the association between lifestyle factors and cognition. However, they are often assessed in isolation overlooking their complex interaction and contribution to the quality of life (QoL). The present study seeks to determine if BMI, lifestyle behaviours (video game use, dietary intake, physical activity, sleep), and cognitive functions could be identified into distinct grouping clusters. In addition, the QoL of the resultant clusters was also examined for differences between them. Data were collected from an online survey (N = 116). Following a 2-step cluster analysis, two distinct clusters were identified with significant differences in video game use and reasoning ability were found between them. Further comparison of demographics and QoL showed a cluster of participants who played more games and had higher cognitive performance exhibited lower QoL compared to the other cluster, specifically in the ‘relationship’ dimension. The findings show video game use and reasoning ability are linked to perceived QoL. Further studies should investigate the interaction between video game use and cognitive functions and how they contribute to perceived QoL.
All authors agree that the article, if editorially accepted for publication, shall be licensed under the Creative Commons Attribution License 4.0 to allow others to freely access, copy and use research provided the author is correctly attributed, unless otherwise stated. All articles are available online without charge or other barriers to access. However, anyone wishing to reproduce large quantities of an article (250+) should inform the publisher. Any opinion expressed in the articles are those of the authors and do not reflect that of the University of Malaya, 50603 Kuala Lumpur, Malaysia.